• Ruaidhri knuckles down and dives head first into RPG Divinity Original Sin. Heavily inspired by Pen and Paper Role Play Games Divinity refuses to hold a players hand, but does this make the game better?
  • Ruaidhri questions how much his time is worth and whether we should be rating games based on their length? Is shorter and sweeter better?
  • After being drowned in a deluge of WW2 shooters a few years ago Ruaidhri wonders if it's time to go back to the front line?
  • Always Sometimes Monsters is Vagabond Dog's latest creation. It had received early praise for it's realistic portrayal of morality and built up significant interest, and we'll find out if expectations were met.
  • Dakota returns to the City of Colors to review The Last Tinker. After being so impressed in a preview does the full game live up to expectations?