We all have them: those moments in gaming where we thought ‘wow’. Those precious moments when games can surprise, delight and even shock in one stroke of design genius. This article will look at some of my personal faves from the gaming archives; this isn’t analysis and this isn’t critique, this is just a life long joypad jockey sharing some of those things that made us all go “This is why I play”.
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What happens when you create something the world loves so much, they cry for more? Do you go bigger and better or focused and honed? It is a question that has haunted developers for years; How do we go beyond what already took everything we had in the first place. Sometimes sequels can only linger in the shadow of their big brothers, but sometimes the young protege steps out of the classroom and become the master. Here are my top 5 best follow ups that lived up to the expectation.
With its last breath the Dreamcast spoke its final words to an audience too busy playing on their Playstation 2 to even notice. Over a decade later, people are still debating and playing the Dreamcast; here is Aaron’s top 5 favourite games for Sega’s glorious little white box.
In today’s world of entertainment the media machine is a factory process line; from preview to review, it’s a step by step construction/destruction of what ever is in its way. It is a catch 22, vicious cycle; for something to be big it needs to be popular and for something for popular it needs to be big. But big isn’t enough and passion is now obsession; the gaming press feed off the cries of the huddled masses waiting for the tiniest morsel of information. Where did the journey begin? And is there a way to get off?
This article will give 5 tips for the start-up retro/import games enthusiast to send them on the right road towards a haul of gaming treasure fit for the hall of fame.
Have you ever wanted to throw an old school, vertical scrolling shooter into a blender with a 90′s platform game? Have you ever imagined having an epic battle with a thunder cloud? If you answered yes to any of the above then Electro Bobble may well be the game of your dreams… and if not; you might just find yourself having a damn good time anyway.
Sonic Team are most famous for one franchise; no prizes for knowing that the franchise in question is the formidable Sonic the Hedgehog. You could even go as far as to say that some of their other efforts have sailed under the radar. Not this one; this one flew into the minds of gamers and made that clunky Sega Saturn something to be jealous of back in the hazy glory days of 1996. That game is the absolutely wonderful, Nights Into Dreams.
Can you remember creeping through the halls of Resident Evil’s mansion for the very first time? Can you remember seeing Silent Hill’s nightmare world unfold before your eyes as you gripped your controller in sweaty anticipation? I can; but the thing I am most afraid of does not lurk in the dark it forgetting what we were so scared of in the first place.
Do you remember many years ago when a game meant something more than a 4 hour campaign and tacked on multi-player? Do you remember when seeing the game over screen was not just a chance to reload your last checkpoint? More importantly, do you remember the last time a game showed you its teeth and didn’t just hand you victory after victory wrapped in pretty packages? Baldur’s Gate does and it wants you to roll up your sleeves and dive in head first… are you up to the task?
Amidst the blizzard of hysteria and hate that has surrounded the release of the newly rebooted Devil May Cry you may have missed something. Something that I, myself, overlooked; back in 2001 DMC was nothing but a spot on the massive gaming radar. A newly born, scrambling for affection, crawling between the legs of titans.
In the same year that saw Silent Hill 2 turn people into a quivering wrecks and witnessed Rockstar change the gaming landscape with Grand Theft Auto 3, Devil May Cry was not just a face in the crowd. Its hero was a white haired, demon slayer called Dante… and he turned the rest of the crowd into ashes, without ever breaking a sweat.