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Author: Aaron

is driven to find out what makes games tick AND wants to play on his very own Vectrex one day. He will often be found delving through the gaming archives, dusting off forgotten gems and spilling his tears over lost atrocities. Is also partial to this fancy modern '3D' stuff from time to time.

Down Memory Card Lane: 5 Of The Best Retro Moments

Aaron

We all have them: those moments in gaming where we thought ‘wow’. Those precious moments when games can surprise, delight and even shock in one stroke of design genius. This article will look at some of my personal faves from the gaming archives; this isn’t analysis and this isn’t critique, this is just a life long joypad jockey sharing some of those things that made us all go “This is why I play”.

The Best Is Yet To Come: My Top Five Greatest Sequels

Aaron

What happens when you create something the world loves so much, they cry for more? Do you go bigger and better or focused and honed? It is a question that has haunted developers for years; How do we go beyond what already took everything we had in the first place. Sometimes sequels can only linger in the shadow of their big brothers, but sometimes the young protege steps out of the classroom and become the master. Here are my top 5 best follow ups that lived up to the expectation.

Too Hype Or Not Too Hype: A Look At The Gaming Press

Aaron

In today’s world of entertainment the media machine is a factory process line; from preview to review, it’s a step by step construction/destruction of what ever is in its way. It is a catch 22, vicious cycle; for something to be big it needs to be popular and for something for popular it needs to be big. But big isn’t enough and passion is now obsession; the gaming press feed off the cries of the huddled masses waiting for the tiniest morsel of information. Where did the journey begin? And is there a way to get off?

Sega After Dark: Why I Love Nights Into Dreams

Aaron

Sonic Team are most famous for one franchise; no prizes for knowing that the franchise in question is the formidable Sonic the Hedgehog. You could even go as far as to say that some of their other efforts have sailed under the radar. Not this one; this one flew into the minds of gamers and made that clunky Sega Saturn something to be jealous of back in the hazy glory days of 1996. That game is the absolutely wonderful, Nights Into Dreams.

Giving Up The Ghost: The Death of Survival Horror

Aaron

Can you remember creeping through the halls of Resident Evil’s mansion for the very first time? Can you remember seeing Silent Hill’s nightmare world unfold before your eyes as you gripped your controller in sweaty anticipation? I can; but the thing I am most afraid of does not lurk in the dark, it’s forgetting what we were so scared of in the first place.

If you look on any big games website and look up the reviews for Resident Evil 6 or Dead Space 3, you will see a raft of people screaming at the top of their voice that survival horror is dead. The tattered flag of previously revered franchises is left flapping at half mast amidst a sea of disdain.

Baldur’s Gate: Enhanced Edition – Mac / PC Review

Aaron

Do you remember many years ago when a game meant something more than a 4 hour campaign and tacked on multi-player? Do you remember when seeing the game over screen was not just a chance to reload your last checkpoint? More importantly, do you remember the last time a game showed you its teeth and didn’t just hand you victory after victory wrapped in pretty packages? Baldur’s Gate does and it wants you to roll up your sleeves and dive in head first… are you up to the task?

Devil May Cry: To Hell And Back – Part 2

Aaron

[Part 1 can be found here]

After the first Devil May Cry had stunned me and knocked me for six, I could not believe how well it had aged. Like a fine wine it had matured with time and had a distinct, rich flavour. It bruised me with its difficulty and lavished my eyes with its epic charm, right from start to finish.

The second instalment did not have the same effect. If anything it only served to highlight why sometimes a great original, does not mean a great sequel. My thoughts drifted to the depths; my only hope was that the third instalment had turned this whole thing around. Devil May Cry 3 was the road that lay ahead.

Devil May Cry: To Hell And Back – Part 1

Aaron

Amidst the blizzard of hysteria and hate that has surrounded the release of the newly rebooted Devil May Cry you may have missed something. Something that I, myself, overlooked; back in 2001 DMC was nothing but a spot on the massive gaming radar. A newly born, scrambling for affection, crawling between the legs of titans.

In the same year that saw Silent Hill 2 turn people into a quivering wrecks and witnessed Rockstar change the gaming landscape with Grand Theft Auto 3, Devil May Cry was not just a face in the crowd. Its hero was a white haired, demon slayer called Dante… and he turned the rest of the crowd into ashes, without ever breaking a sweat.

The following words are going to chart my journey through all of Dante’s adventures. This first part will take a look at not only the sensational first instalment but also at the controversial Devil May Cry 2.

Ecco The Dolphin: Beneath The Waves

Aaron

The year is 1992, you are sat playing Sonic the Hedgehog on your Sega Mega-Drive/Genesis. You are running at the speed of sound, through loop de loops, jumps and rickety bridges. Collecting rings and defeating bosses in one of the most fast paced, exciting games of its generation. Then you hear Sega announce that its next 2D side scrolling masterpiece is on the way. The gaming world thought they knew what they were in for…..what they got was something entirely different – what they got, was ‘Ecco The Dolphin’.