The weight of expectation looms large in the world of the geek. Larger than in other worlds for the simple fact that we are geeks. Our childlike excitement for the simplest crumb of news, our hours of frame by frame dissection of trailers or leaked scripts. The vitriol we spill if, god forbid, someone’s visions and ideas for a beloved franchise do not match our own. We all have those games or books or films that we want to see, and then when they arrive we almost always want to see them done better. Sometimes it can be great, Skyrim (for all it’s bugs) was a great game. And in the face of some of most pedantic of geeks managed to meet most expectations (unless you happen to be playing on PS3). Duke Nukem Forever would be antithesis of this. We waited year after year with bated breath for the defining game of many of our childhoods to rise for the ashes. And then finally release day came, and we all died a little inside. I’ve chosen 2 games as examples here because rabid fan base is coupled with long development times lead inevitably to huge levels of expectation and indignation when they are not met.