Is there any justification for using emulators and downloading roms? As a retro gaming fan and a collector Ruaidhri tries to justify his use of the morally grey area of emulating games.
Ruaidhri dons a colour changing heat sensitive T-Shirt, puts on the Spice Girls and remembers Opal Fruits as he plays Devil’s Dare, a side scrolling brawler PC game that’s so inspired by the 90’s it may as well be Screech.
Ruaidhri travels to a dystopian future to shoot down sci-fi avatars in the tactical shooter for Playstation Vita – Frozen Synapse Prime.
With #Gamergate finally winding down but the hatred sticking around, why are there angry gamers and why do people start flame wars and social media campaigns? And why did #Gamergate have to ruin Adam Baldwin?
After re-acquainting himself with Capcom fighting games over the past few years, Ruaidhri is pleased to spread his wings and get his first try at the ever so bat-poop insane Guilty Gear X2 series which recently got launched on Steam.
With annual releases and the inherent restrictions of the platform you’re making a game for, is there any real room for innovation in games? Apart from some more lens flare, have we reached our peak?
With the upcoming release of Sims 4, Megan explores the reasons why hardcore and casual gamers come to play The Sims.
Ruaidhri has returned to Port Carveton and Skate 3 for the umpteenth time, but it raises the question, with so many sales and loyal fans, why hasn’t EA made Skate 4?
Ruaidhri gets his stealth on in Dynamighty’s Playstation release, Counterspy. Metroidvania style Cold War stealthathon is cross-buy and cross-save, but is it worth your time?
With the upcoming release of Persona 4 Ultimax, it raises the question of blank state player characters and what exactly happens when out of player hands and direct control! Or, more specially, should they be out of player control?
Elliot takes a trip through time to his childhood, the 90’s. And with glasses firmly rose tinted he explains why the 90’s were the best for gaming.
Having not properly played a pool or snooker game since Jimmy White’s Whirlwind Snooker on the Amiga Ruaidhri takes a trip down memory lane to see what advancements have been made in 20 years.
Ruaidhri knuckles down and dives head first into RPG Divinity Original Sin. Heavily inspired by Pen and Paper Role Play Games Divinity refuses to hold a players hand, but does this make the game better?
After being drowned in a deluge of WW2 shooters a few years ago Ruaidhri wonders if it’s time to go back to the front line?
Always Sometimes Monsters is Vagabond Dog’s latest creation. It had received early praise for it’s realistic portrayal of morality and built up significant interest, and we’ll find out if expectations were met.
Dakota returns to the City of Colors to review The Last Tinker. After being so impressed in a preview does the full game live up to expectations?