After being drowned in a deluge of WW2 shooters a few years ago Ruaidhri wonders if it’s time to go back to the front line?
Tag: call of duty
Back in 2009 a level appeared in Call of Duty: Modern Warfare 2 that no only became one of the biggest video game controversies in a while but also changed the way developers went about creating games. Love or hate the series, Call of Duty’s ‘No Russian’ has left an interesting legacy behind.
Jonas looks at the past, present and future of Microtransactions and In App Purchases in gaming. How does it affect gamers? Does it work in the studios favour or the gamers?
The current generation of gaming has seen ‘special’ editions go from a genuine rarity to something expected with every big release; the previous generation of consoles had 37 special edition releases, the current has over a whopping 125 (and counting). Cynics would call them nothing more than an effort to part gamers with even more of their hard-earned cash, with some offerings little more than in-game bonuses and DLC, whilst figurines seem to be the current flavour of the month.
There have been many fads in the world of gaming, certain tropes and choices that developers have relied on to move cartridges and discs. One of the easiest ones to look at is common enemy types. In the early days of gaming we had things like Galaga and Space Invaders. Games that encouraged us to look to the skies for a new species and then blow said species seven ways from Saturn.
After aliens we went through Robots into Soldiers and then two enemies kept rearing their heads like a Whack-a-mole game on overdrive; I speak of course about Zombies and Nazi’s. The push for Nazi’s saw them appearing in a hundred different RTS’s and FPS’s on every console and home computer going. The simple truth is that there are a very few people in the world that would feel bad for attacking them, virtually or in reality they have been, rightly so, painted with the brush that makes them almost universally hated.