Elliot looks into why gamers are elitist against the big boys of the gaming industry, do publishers like EA deserve more credit?
From under-age groupies, to powerful psychotropic substances, to Heather Mills. Paul McCartney’s done them all! And now he’s taking on the soundtrack to a videogame!
Grieffing is an art, when doing it in competitive multiplayer it doesn’t take too much skill, it’s easy to wind up a 14 year old racist with too much Pepsi in their system. But to wind up a friend to breaking point can take real skill. The best griefs are the ones you can at first make to look like an accident but after the fifteenth time it’s hard to see it as anything but malicious. If you’re looking to wind up your friend whilst sat on the ol’ Co-op gaming couch then look no further my grieffing padawan, here at PixelBedlam we have had every trick in the book pulled on us and we’re here to help you fight back! Or alternatively start a bad name for yourself amongst your friends.
‘They let me pick, did I ever tell you that?’ These are Cortana’s opening words in Halo 3. They – the UNSC – let her pick, and she picked the best of the best. An icon, not only in a universe filled with alien races with a penchant for the colour purple, but for a whole generation of gamers. And after going through so much – dying, reloading, scratching your head at its ludicrous plot, you feel like you’ve reached the final chapter of something important, and that’s because you have. You are the Master Chief after all, and you’re here to save the galaxy. Sure, you might have saved it from Reapers or Sith or any number of black and red orientated bad guys, but this is different… okay, maybe it’s not, but let’s at least wrap it up until the end of the next trilogy in 2018.
Miss Part One? Read it here: http://pixelbedlam.co.uk/?p=1100
Halo 2 is the tortuous story that follows on from the destruction of the Halo ring in Combat Evolved. It’s the Attack of the Clones’ bureaucracy to A New Hope’s simplistic wonder. That’s not to say the game itself is bad (dual weapons wielding and a cloaking device spring to mind), but this is the one that is essential to understanding Halo 3. And it gets a little confusing.
I’ll level with you: up until about 6 weeks ago I had no interest in the Halo franchise. I bought an Xbox – the original one, made from pinball machines – not long after launch. I also bought its ‘killer app’ (as marketing execs and teenage mutant ninja turtles would be wont to say). My initial thoughts at the time were, ‘this looks great’ and also ‘this looks boring’. I held that belief for almost ten years, until curiosity got the better of me (and because a brand new trilogy was on its way). Turns out I loved Halo the second time through… but this article isn’t about the whys of gameplay, or the hows of instigating a new era of shooters. No, this is about the one thing that even my indifferent self of ten years was curious about. The story of Halo…
The current generation of gaming has seen ‘special’ editions go from a genuine rarity to something expected with every big release; the previous generation of consoles had 37 special edition releases, the current has over a whopping 125 (and counting). Cynics would call them nothing more than an effort to part gamers with even more of their hard-earned cash, with some offerings little more than in-game bonuses and DLC, whilst figurines seem to be the current flavour of the month.