Just in time for Halloween Ruaidhri straps on his big boy pants and tries not to be a big girl’s blouse with his review of the latest in the Corpse Party games.
Ruaidhri creeps himself rotten in this wonderful psychological thriller out now on iOS devices.
Ruaidhri straps on his adult nappies to review indie survival horror game Knock Knock from developer Ice-Pick Lodge. With a Tim Burton-esque cartoon style can this PC game bring the scares?
Can you remember creeping through the halls of Resident Evil’s mansion for the very first time? Can you remember seeing Silent Hill’s nightmare world unfold before your eyes as you gripped your controller in sweaty anticipation? I can; but the thing I am most afraid of does not lurk in the dark, it’s forgetting what we were so scared of in the first place.
If you look on any big games website and look up the reviews for Resident Evil 6 or Dead Space 3, you will see a raft of people screaming at the top of their voice that survival horror is dead. The tattered flag of previously revered franchises is left flapping at half mast amidst a sea of disdain.
I don’t usually like remakes. They seem unnecessary; a high budget re-hash of classic cinema for what seems like pure profit. I would much rather see a studio take a risk and do something totally new and different, without a hint of re-working, re-making or re-anything.
To quote The Mighty Boosh‘s Hitcher: “Elements of the past and the future combining to make something not quite as good as either.” That pretty much sums up the current trend of the Resident Evil series. But there was a point in 2005 when it took a U-turn, that not only surpassed (in my eyes) its predecessors’ survival horror roots, but has never come close to topping with subsequent releases: Resident Evil 4.