20 years after the original Rise of the Triad, Interceptor Entertainment have brought the game to a modern age. With Nazi’s and cultists should this game have stayed in the past? or does it deserve a new lease of life?
A dystopian future, a world run by gangs and corporations, can you as a shadowrunner find out who killed your friend? Ruaidhri takes a look at this rebirth of a classic RPG from the early 90’s. Is it worth you getting your credstick out for or should you tell it to frag off?
Ruaidhri takes on some armed apes in Gun Monkeys, does the game show signs of evolution or is it just smashing bones and howling at the sky?
Martin tackles a new point and click adventure game, can a long time fan of old Lucas Arts games get along with this new wannabe?
Martin overcomes his Eiffelophobia to delve into fantasy tower defence game Prime World Defenders, only to get his CCG itch getting scratched.
Ruaidhri puts on his boy racer hat and takes to the streets in #GRID2 to see if this game gets pole position or doesn’t even make it out of the pits.
Have you ever wanted to throw an old school, vertical scrolling shooter into a blender with a 90’s platform game? Have you ever imagined having an epic battle with a thunder cloud? If you answered yes to any of the above then Electro Bobble may well be the game of your dreams… and if not; you might just find yourself having a damn good time anyway.
Eador is a complicated game that features some of the most in depth game features whilst still maintaining it’s fun and excitement in battle.
They say that smell is the most memory inducing sense. A whiff of a scent can take you back to any time or place. For me, and I imagine most people reading this, the most prolific thing to take me back is gaming. I can remember my early years of gaming, Amiga, Gameboy, Snes and Megadrive all hold a special place for me. I remember playing Gargoyle’s Quest on the Gameboy when I was 5. Even now when I think of it the music instantly comes back to me and as I type this I’m humming the first world music over and over.
Nostalgia is a double edged sword. I’m sure if I went back and played Gargoyle’s Quest it wouldn’t hold the same effect over me, the concept of ‘You can never go home’ comes to mind when thinking about our early years of gaming. It could be that we’ve become jaded or our memories forget the bad, or it could be that games are just better now. We tend to remember the good times, not the awful loading screens that tortured us for 10 minutes or the horrible controls. But then sometimes, nostalgia is what we need, you need to know where you’ve come from to appreciate where you are. Evoland takes this idea and shoves 25 odd years of action role-play games into our face demanding we smell their cheese.
[Editor’s Note: Our review is based on the version of the game released on the 3rd of April 2013. Images within this review are only from the first couple of levels of the game due to capturing issues.]
Last week, George Osborne, gave a speech defending his new onslaught against welfare to a load of Morrisons employees. What made this speech awful, beyond its content and Osborne’s innate, unlikeable, sneery demeanour, is that he very obviously tried to moderate his usual Oxbridge eloquence and sound more common, in an attempt to appeal to his audience. British became ‘Briddish’. ‘Want to’ became ‘wanna’ and ‘out of’ became ‘outta’. Frankly, it completely undermined his entire speech (or cunningly distracted everyone from its content, I suppose).
Why am I talking about politics on Pixel Bedlam? Well the moral is, there’s no point in trying to be something you’re not. Unfortunately, this is exactly what Signal Ops does.
Do you remember many years ago when a game meant something more than a 4 hour campaign and tacked on multi-player? Do you remember when seeing the game over screen was not just a chance to reload your last checkpoint? More importantly, do you remember the last time a game showed you its teeth and didn’t just hand you victory after victory wrapped in pretty packages? Baldur’s Gate does and it wants you to roll up your sleeves and dive in head first… are you up to the task?
Over the past year my partner and I have been experimenting with alternative board games. We tried our hand at Magic The Gathering (which I wrote about here), Gloom the Card Game (which Harriet reviewed here)and the amazing game Zombies!!!! (the exclamation marks are part of the title, not me writing in the style of a 13-year-old girl on an instant messenger.). Throughout all of these and the other games we played we often discussed how well these games would translate into a computer game. There have been attempts at this before with varying degrees of success; Blood Bowl, a fantasy take on the NFL featuring goblins and elves did well on the table top as part of Warhammer’s slightly tongue in cheek side project, but it just never got traction on PC and consoles when it was released a couple of years back. On the flip side the early 90’s saw the Space Hulk board game and Amiga game both do well and still holds a place in the heart of gamers from that era of gaming. Kerberos has managed to produce what feels and plays like a board game without any dice based source to work off and what they have produced is simply a great series of experiences in Sword of the Stars: The Pit.
“Some idiot is running around the asylum, dressed like a bat…! I know! Crazy!” While the Joker’s words could be viewed as – and admittedly are, if you’re sad like me – funny, there is something unsettling about them. 2009’s Arkham Asylum is, at the very least, one of my favourite games of recent times. Everything it excels at is there in a neat package: graphics, storyline, script, gameplay, voice acting – but there is something else that makes it so masterful. It’s a head fuck.
Formula One is something that I’ve never had an interest in. The loud noise and repetitive nature always perplexed and bore me rather than rattle my core and send me into a screaming frenzy. The sight of cars that can go so fast in such a small amount of time being forced to screech to a halt to get round a corner is more of a confusion than titillating. And the process of the drivers doing 70 odd laps was mind numbingly dull. It should be said now that no sport has ever entertained me, I’ve tried with football, I tried rugby and I even tried snooker but each I felt was too long. Being the walking hypocrite and contraction I am I did for a very short time find golf fascinating, not because of the skill or excitement, but because the quiet sound of some birds tweeting, the occasional golf swing and the bright green colours would send me into some sort of serene fugue state.
How to draw a character from Thomas Was Alone: Draw a straight line, well done, that’s a great straight line. Now draw a shorter line coming off it at 90 degrees (clockwise) draw a third line equal to the first again 90 degrees from the second. Finally join up the third and first line. There you go, you should have a rectangle. Give this rectangle a relatively common name and you’ve created your own Thomas Was Alone character.
Violence is great, but in the real world we can’t get away with shoving a baseball bat down someone’s throat or taking a machete to their arm, that’s why the weak civilized nerds have taken to gaming. Games are at their base level about escapism and doing the stuff we’ve always wanted to do but physically or legally can’t. I feel the need to point out that at no stage have I ever dreamed of feeding someone a baseball bat or giving them a crash diet by cutting out some intestines but at the same time I’ve never dreamed of going to space, yet I like Halo.
P.Walter Tugnut, a skin head with a gun and wearing a green body warmer, or is it a barrel? No it’s a jet-pack. In this game you can choose any number of outfits for the hyper-violent Tugnut. What’s caused this red mist to descend on the presumably previously pacifist Tugnut? A giant robot destroyed his house and had a disturbing sexual encounter with his truck. Within the first minute of this Shoot em ‘up platformer you learn all this character motivation and are sent on your way with a gun and a jump button.
Zombies are awesome. I’ve written two reviews of games on this site which feature them, and I’ve even written an article on why we need more zombies in gaming. As such you would assume that a game like Resident Evil: Operation Raccoon City would be a zombie apocalypse wet dream for me, and thankfully it is.
The first thing you should know about this game is that it’s a bully, a big mean bully, it picks on you the player and makes you feel like nothing. Now much like dealing with a real life bully there’s only two ways to sort it. The first is to cry and never return to a mile radius of said tormentor, the second and better option is to gather a few friends to beat the crap out of the bully.