Diablo meets Tim Burton with some Danny Elfman style soundtrack, what’s not to love? Ruaidhri reviews Skyrock Games iOS Action RPG Gloomy Hollow.
Ruaidhri get’s out his deck and tries his hand at Shelter for iPhones. A collectible card and tower defence game, is this as infectious as a zombie bite?
Callum tackles Cling Thing in this iOS review. Should you cling to this thing or shake off the game like a bit of sticky tape stuck on your finger?
Martin overcomes his Eiffelophobia to delve into fantasy tower defence game Prime World Defenders, only to get his CCG itch getting scratched.
Ruaidhri puts on his boy racer hat and takes to the streets in #GRID2 to see if this game gets pole position or doesn’t even make it out of the pits.
An ugly bird, a weird looking dog, a creepy train driver and a name that is far too much like Bridget Jones, is this puzzle game worth your time or should you keep heading down the line?
Is Incredible Jack incredible? Or will it leave the player wanting more?
Ruaidhri is taken aback, an endless runner that features zombies that somehow feels original and fun? Dead Ahead from Mobirate and Chillingo is praised heavily by PixelBedlam.
Vin tackles an iOS game that takes many familiar traits from others games but melds them together wonderfully.
Eador is a complicated game that features some of the most in depth game features whilst still maintaining it’s fun and excitement in battle.
They say that smell is the most memory inducing sense. A whiff of a scent can take you back to any time or place. For me, and I imagine most people reading this, the most prolific thing to take me back is gaming. I can remember my early years of gaming, Amiga, Gameboy, Snes and Megadrive all hold a special place for me. I remember playing Gargoyle’s Quest on the Gameboy when I was 5. Even now when I think of it the music instantly comes back to me and as I type this I’m humming the first world music over and over.
Nostalgia is a double edged sword. I’m sure if I went back and played Gargoyle’s Quest it wouldn’t hold the same effect over me, the concept of ‘You can never go home’ comes to mind when thinking about our early years of gaming. It could be that we’ve become jaded or our memories forget the bad, or it could be that games are just better now. We tend to remember the good times, not the awful loading screens that tortured us for 10 minutes or the horrible controls. But then sometimes, nostalgia is what we need, you need to know where you’ve come from to appreciate where you are. Evoland takes this idea and shoves 25 odd years of action role-play games into our face demanding we smell their cheese.
[Editor’s Note: Our review is based on the version of the game released on the 3rd of April 2013. Images within this review are only from the first couple of levels of the game due to capturing issues.]
Last week, George Osborne, gave a speech defending his new onslaught against welfare to a load of Morrisons employees. What made this speech awful, beyond its content and Osborne’s innate, unlikeable, sneery demeanour, is that he very obviously tried to moderate his usual Oxbridge eloquence and sound more common, in an attempt to appeal to his audience. British became ‘Briddish’. ‘Want to’ became ‘wanna’ and ‘out of’ became ‘outta’. Frankly, it completely undermined his entire speech (or cunningly distracted everyone from its content, I suppose).
Why am I talking about politics on Pixel Bedlam? Well the moral is, there’s no point in trying to be something you’re not. Unfortunately, this is exactly what Signal Ops does.
The best games are often the ones that are easy to pick up but hard to master. It allows gamers of all skill levels to play and enjoy but also rewards those willing to put the time and effort into mastering the gameplay. Robi: Cosmic Saviour takes this concept and nails it, creating an addictively simply game with enough complexity to encourage strategic play.
Video game villains are a peculiar bunch. Despite having armies of mindlessly loyal minions, a wealth of resources at their disposal and a twisted mind hell-bent on all things evil, many ignore the lure of controlling a corrupt corporation or pursuing world domination; instead they show psychopathic obsessions with capturing unfortunate protagonist’s girlfriends, pooling all their efforts into keeping them away from our heroes. Bowser, Donkey Kong, the Shadow Warriors; all determined to get between the player and their pixellated other half. Even villainous colourful round balls are prone to the occasional spouse-stealing, setting up the premise for Rolling Hero, the latest game from developers Gameplay Squad.
I can’t precisely remember which Tower Defence style game I played first but I can remember the one that sapped many hours out of my youth when flash based browser gaming was becoming huge. Bloons is that culprit. A time waster like no other, the possibilities for air filled carnage were endless and it was a constant battle to beat my friends scores. It’s fair to say that I will probably judge any game that classifies itself as tower defence squarely against the joy I once gleamed from the lost time of yester-year.
Over the past year my partner and I have been experimenting with alternative board games. We tried our hand at Magic The Gathering (which I wrote about here), Gloom the Card Game (which Harriet reviewed here)and the amazing game Zombies!!!! (the exclamation marks are part of the title, not me writing in the style of a 13-year-old girl on an instant messenger.). Throughout all of these and the other games we played we often discussed how well these games would translate into a computer game. There have been attempts at this before with varying degrees of success; Blood Bowl, a fantasy take on the NFL featuring goblins and elves did well on the table top as part of Warhammer’s slightly tongue in cheek side project, but it just never got traction on PC and consoles when it was released a couple of years back. On the flip side the early 90’s saw the Space Hulk board game and Amiga game both do well and still holds a place in the heart of gamers from that era of gaming. Kerberos has managed to produce what feels and plays like a board game without any dice based source to work off and what they have produced is simply a great series of experiences in Sword of the Stars: The Pit.
Rocketbirds has quietly become a very promising franchise. It was a finalist in the 2010 Independent Games Festival where the original flash version of the game rubbed shoulders with games like Limbo and Super Meat Boy before getting ported to both Playstation 3 and Steam. It now jets down onto the PS Vita, where it may have just found its true home.
Over the past few years the asian continent has been a rich mine to dig into for ancient legends to be adapted into video games. Jade Empire started the recent trend. Bioware bringing their usual talk heavy and world engrossing magic to the Asian set RPG. then a few years later Enslaved rocks up and shows us how a game with meh gameplay can have some of the best motion capture and beautiful scenes in this current generation. Now Calvi Games and Chillingo have come to the table with their offering; The Gods: Rebellion for iOS devices
I don’t like violence in real life, I know that sounds cliché and obvious but I think its something that a gamer in this current climate of “Games are the route of all real world violence” should put forward. That being said, I enjoy a violent game. The visceral escapism of beating someone up or performing horrific acts with a machete is liberating for someone as middle class and repressed as myself. Sometimes though originality in presentation of violence is more interesting than 12 gallons of pixel blood. Step forward Buddha Finger.