Female sidekicks in games have over the decades gone from being ‘damsels in distress’ to something more equal in terms of ability and story telling. Ruaidhri examines the games that led to this change in attitude with gender equality in games.
Tag: the Last of Us
Every game aims for an immersive experience but realistically few manage it. Ruaidhri played The Last of Us for far too long and without enough breaks to achieve full immersion, for better or worse here is what happened.
Ruaidhri has chosen an unlikely character to be his favourite not only of The Last of Us, but potentially one of the greatest written and acted characters of this generation.